That said If you don’t mind complementing Pencil2D with other software, I think you could use Synfig, another open source animation software, to improve on the looping and camera steps and then export back to Pencil2D if you want to (though looking at your workflow, you might not even need to). Most of these I’ve already asked for in the feature tracker, but I honestly don’t know when we will be able to get such functions added since there are still critical bugs that require patching and other larger features are being worked on so the developers don’t have time to tackle more If we were somehow able to implement feature #1, importing both animation and camera /peg would be possible and useful as well cutting a lot of unnecessary steps… However since you can only import the layers themselves going from the camera animation to final shot would still require exporting a sequence. Exporting / Importing multiple image sequences can get troublesome with larger projects, fortunately in an upcoming version it seems we now have a way to import layers directly from other Pencil2D files which would help to improve the workflow in this case (cycle > camera > final shot).A way to have fine control over the camera motion such as separate transformation options (position, rotation, scale) and dimensions (x, y).My first thought when you were duplicating was how much easier this would be with a sort of interactive group container that allowed automatic repetition over the timeline. A way to loop a set of drawings efficiently to avoid needless duplication.A way to manipulate & transform several drawings across time, preferably with a motion path constructed from the transform box “origin” or “pivot”.A way to filter selectively the influence of the camera (i.e make the camera affect specific layers) so we can move specific layers with specific cameras (this would be similar to “pegs” in other software).With enough confidence on the material I’d personally try to make the complete camera move on the second step (around 1:12) but just looking at this makes it pretty obvious that Pencil2D needs several things:
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